Experienced 3D Character Artist, strong at modeling and texturing for vfx and game development.
- Strong Skills at Zbrush, Marvelous Designer, Substance suite, and Maya.
- Experience working from Scan data.
- Able to create characters that are efficient, built to scale, and satisfy budgetary requirements.
- 10+ years of professional modeling and texturing experience, Self-driven Artist
- Specializing in character/creature sculping
- Character Asset creation for Film, TVC, and Video Games, also able to produce props vehicles, and environments
- Understanding of human and animal anatomy and muscle construction.
- Photogrammetry/scan clean up re-topology for up for digital doubles/animation.
- Texture/Surfacing experience for Film, TVC, and Games.